Unreal Nature

January 27, 2008

Photorealistic Vector Art

Filed under: Uncategorized — unrealnature @ 7:23 am

If you want to make (as opposed to ‘take’ or photograph) photorealistic art, you can paint it, you can generate it out of a 3D application using mesh models and sets, you can composite it from multiple photos as I do, or you can make it out of vector art. I find the limitations on 3D renders (the modeling, the texturing, and the problems with fine/thin detail) to make that route not very satisfying.

Though I don’t have hands on experience with photorealistic (non-digital) painting, I have enough experience editing vector art to know that it is extraordinarily slow, painstaking work to do photorealism via that route.

Therefore, I find the collections you will see at the sites linked below to be truly amazing:

Paintalicious: A Pyrotechnic Showcase of Photo-Realistic Art

Basang Panaginip: The World’s Most Photorealistic Vector Art

I don’t think vector can compete with raster composites for true realism because it is too precise, too perfect, too … vector. But for commercial use, and for just plain blowing your socks off, this stuff is top of the line.

-Julie

http://www.unrealnature.com/


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